signed distance field tilemap
controls:
WASD - movement
Shift - speed 3x
Tab - examine "chassis" with its "modules"
K - debug mode
Space - build mode
- E - increase brush size
- LMB - break
- RMB - build
otherwise - shoot mode
- LMB - shoot projectile each tick (accurate)
- RMB - shoot multiple projectiles with cooldown (inaccurate)
using:
C++, SDL2, OpenGL, EnTT, Emscripten
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