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good game nice audio a passive audio/music would be nice also the cut off for the debug stuff is kind of weird hope this helps

thanks! it definitely helps

How do you merge units?

theres two buttons labeled "merge", one is for merging tier 1 units, and one is for merging tier 2 units
once you click the button, you need to select 3 units, either by clicking at them directly, or in the unit list.
when the button says 3/3, you can click the button next to it to buy the upgraded unit (if you cant afford it, you cant finish merging)

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Ohh, thanks, but I still seem to be having trouble finding the button itself.😅
 BTW the game is very fun and incredibly eyecatching, I would like to keep up with this games development if any updates come out for it.  

yea... its below the "get random unit" button
maybe try going fullscreen (F11) before clicking "run game"?
im not sure how can i help you, next version will hopefully support smaller resolutions!

thanks! it means a lot

Really nice but needs more explanation! :D

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yea im starting to realise that

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I noticed something odd in the network tab of the dev console: the 'end.wav' file is repeatedly downloaded and the amount of transferred data keeps increasing. I would expect that media would be loaded once and reused instead of being downloaded repeatedly.

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i am aware of this, it was the only thing i could think of to make multiple of them at the same time, because otherwise every time you start playing it, the previous sound (from the same file) would stop, and it sounds pretty weird, as far as i know there isnt a way to make custom audio callback in JS, which ive done already in SDL, so there wouldnt be a problem to remake it in JS.
I didnt know it downloads the sound every time.
I dont think its the source of the lag, i think the obfuscation is

i will actually give you extra info about this, this is the audio_play function, to be honest i had no idea cloneNode() has anything to do with network, and im sorry (ap_tick is reset to [] every tick)

I really like it. The sounds are enjoyable.

It's hard to get past a certain point though. Once my base starts taking damage, I have less than a couple of seconds to react before I lose. Even though I'm constantly spending resources to improve the defences, it doesn't seem like anything helps. 

it isnt easy, i tried to make the dying slow, but its not easy to balance it, as well as balance all the units (which i failed to do)
its depends a lot if you choose the right unit to upgrade, some of them arent worth it.
Im glad you find the audio enjoyable!

Yeah, I can appreciate it's difficult to balance it.

I can get to the stage where tier 3 units are available, but as soon as I build a few then I get overwhelmed.

Which units are good, and which aren't worth it? I've tried a few different approaches, but none of the upgrades or units seem to be capable of handling the enemies. Radiation does quite well, but soon the upgrades become too expensive to keep up.

once you get a tier 3 unit, go all in on it, if its ray, radiation explosion or even lightning, you should be good

Hmmm I've tried that, but the buffs just can't keep on top of the number of enemies.

I wonder if there's a bug that affects the damage on different machines or browsers, or if the FPS is different.

Anyway, this game is a really fun challenge, even if trying to win is frustrating!

i think i did something wrong when obfuscating the code and it somehow makes it slower, i dont remember it being laggy at all, just when i released it on itch it started...
the enemy damage should be the same everywhere, i cant think of a way how it could be different on different machines,
maybe you forgot to upgrade everything, maybe the stats on the unit itself? the crit chance/damage starts doing magic in the lategame, because there isnt limit on crit chance and it scales multiplicatively

Update: I played using Firefox (normally I play using Chrome) and while the performance was _much_ worse (the game ran noticeably slower, and the UI was only registering clicks 50% of the time), I actually got much further.

With Chrome I think the max tick I reached was ~24k, while with Firefox I got to 38k on my first attempt.

I'm not sure if the actual behaviour was different, or just the slower UI gave me more time to react and plan better. But certainly there's a difference.

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so it feels like you should focus on a single damage type, generally either radiation or explosive

I can get to about 25000 with radiation

nice! youre right, focusing on one type is the key

I didn't understand anything, but it was fascinating

it really is, maybe i should focus on the overall atmosphere next time ;)

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Fun game, but it’s really difficult to know what each tower actually does. Like, what’s the difference between a atomizer and a pulse ray? How much damage is each tower actually dealing every second? And the names of the damage type and tower type being different doesn’t help much either

i agree the dps is not obvious, but even tho they might seem very similar at first, once you upgrade (merge) them, they will end up completely different, it really does need more work but i need some time and motivation to continue

good spaghet

thanks!