~summer/autumn 2024


spaghetti made of 5000 lines of code, how does it taste?

i made it on 1920x1080 screen and didnt think about resizing, im sorry if something isnt visible

if youre confused:
click the button which gives you unit, you defend center of the area with those units
you can upgrade whole unit categories or units themselves,
you can also merge units into their upgraded variants which possess very powerful stats (mostly in tier 3),
you can also recycle units to get one desired unit
i recommend focusing on one unit type, especially if it can deal splash damage, good luck!


Updated 2 days ago
Published 5 days ago
StatusPrototype
PlatformsHTML5
Rating
Rated 3.0 out of 5 stars
(2 total ratings)
Authorpyroxdd
GenreSurvival
Tags2D, Arcade, Experimental, Incremental, Minimalist, Pixel Art, Short, Singleplayer, Tower Defense

Comments

Log in with itch.io to leave a comment.

(1 edit)

I noticed something odd in the network tab of the dev console: the 'end.wav' file is repeatedly downloaded and the amount of transferred data keeps increasing. I would expect that media would be loaded once and reused instead of being downloaded repeatedly.

I really like it. The sounds are enjoyable.

It's hard to get past a certain point though. Once my base starts taking damage, I have less than a couple of seconds to react before I lose. Even though I'm constantly spending resources to improve the defences, it doesn't seem like anything helps. 

it isnt easy, i tried to make the dying slow, but its not easy to balance it, as well as balance all the units (which i failed to do)
its depends a lot if you choose the right unit to upgrade, some of them arent worth it.
Im glad you find the audio enjoyable!

Yeah, I can appreciate it's difficult to balance it.

I can get to the stage where tier 3 units are available, but as soon as I build a few then I get overwhelmed.

Which units are good, and which aren't worth it? I've tried a few different approaches, but none of the upgrades or units seem to be capable of handling the enemies. Radiation does quite well, but soon the upgrades become too expensive to keep up.

once you get a tier 3 unit, go all in on it, if its ray, radiation explosion or even lightning, you should be good

Hmmm I've tried that, but the buffs just can't keep on top of the number of enemies.

I wonder if there's a bug that affects the damage on different machines or browsers, or if the FPS is different.

Anyway, this game is a really fun challenge, even if trying to win is frustrating!

i think i did something wrong when obfuscating the code and it somehow makes it slower, i dont remember it being laggy at all, just when i released it on itch it started...
the enemy damage should be the same everywhere, i cant think of a way how it could be different on different machines,
maybe you forgot to upgrade everything, maybe the stats on the unit itself? the crit chance/damage starts doing magic in the lategame, because there isnt limit on crit chance and it scales multiplicatively

(1 edit)

so it feels like you should focus on a single damage type, generally either radiation or explosive

I can get to about 25000 with radiation

nice! youre right, focusing on one type is the key

I didn't understand anything, but it was fascinating

it really is, maybe i should focus on the overall atmosphere next time ;)

(+1)

Fun game, but it’s really difficult to know what each tower actually does. Like, what’s the difference between a atomizer and a pulse ray? How much damage is each tower actually dealing every second? And the names of the damage type and tower type being different doesn’t help much either

i agree the dps is not obvious, but even tho they might seem very similar at first, once you upgrade (merge) them, they will end up completely different, it really does need more work but i need some time and motivation to continue

good spaghet

thanks!