I reached room 39 before dying to a swarm of bing ritard pleyers Okayeg
Overall pretty fun game, wish the room design wasn't so cramped though, no space to dodge really with enemies spawning all around you
And maybe add some upgrades/accessories like in most roguelikes (and idk if weapon/hp scaling is necessary, you are kind of forced to upgrade weapons every couple rooms to even suboptimal ones because the mobs start outscaling you)
also, maybe add a reload mechanic to guns, they're too op compared to melee weapons
This has big potential, also it's forsens favourite genre so he might actually enjoy it LULE
thanks for trying it out, i know theres very few items and the scaling is pretty linear. i wanted to add more items but i always end up working on other stuff. one day i will finally have good enough environment to actually focus on items, accessories and upgrades in general.
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I reached room 39 before dying to a swarm of bing ritard pleyers Okayeg
Overall pretty fun game, wish the room design wasn't so cramped though, no space to dodge really with enemies spawning all around you
And maybe add some upgrades/accessories like in most roguelikes (and idk if weapon/hp scaling is necessary, you are kind of forced to upgrade weapons every couple rooms to even suboptimal ones because the mobs start outscaling you)
also, maybe add a reload mechanic to guns, they're too op compared to melee weapons
This has big potential, also it's forsens favourite genre so he might actually enjoy it LULE
thanks for trying it out, i know theres very few items and the scaling is pretty linear. i wanted to add more items but i always end up working on other stuff. one day i will finally have good enough environment to actually focus on items, accessories and upgrades in general.